
GPManager2 - Beta Release
A downloadable game
Take charge of a Formula One team in the 1996 season. Pick a team from the front of the grid or the back of the field, then run every part of it: hire drivers and staff, sign sponsors, manage the money, design and develop the car, and steer your drivers through every race weekend.
On race day you’re on the pit wall. You decide the fuel and pit stop strategy, change tyres when the rain comes, give your drivers orders and team orders, and react when the safety car or a red flag changes the race. In qualifying you choose when to send your cars out as the track gets faster. Between races you manage contracts while rival teams try to tempt your best drivers away.
Play a single season, a three-year career or a ten-year career, and build a team that can fight for the championship.
Version 0.9 – open beta. Your feedback helps shape the full release.
| Published | 1 day ago |
| Status | Released |
| Release date | 1 day ago |
| Author | runningupthathill |
| Genre | Simulation, Racing |
| Tags | 2D |
| Average session | A few hours |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
Download
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Comments
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it looks like vibecoded
It's actually not - We've gotten a few assetpacks online, which is why cars, logo's and surroundings feel a bit cheap - we're not artists. The logo's are actually a open-licensed reused pack of logo's from Football Manager.
Doing this UI and the tracks in gamemaker was a tedious task, so I felt it was important to react to this.
so this is gamemaker project?